
You are a Time-Traveller attempting to make your way home, however your direct timline has been broken by a Black Hole. You must navigate your way through Branching Timelines, Wormholes and other Random Occurrences in order to return to you original timeline.
Good Luck Traveller…

Needed to Play:
- 1(+) player counters
- 1 dice (D6)
Roll Phase:
- Roll a D6 Dice to move
- You may only move forward
- You may move down any branching timeline
Wormholes:
Should you land on a Wormhole;
Roll a D6 Dice to see which wormhole you emerge from
Infinate Causality Loops:
Should you land in an Infinate Causality Loop;
You must continue moving around the loop until:
- You roll an exact number to land on the exit square
or - You roll a 6
Random Occurrence Cards:
Should you land on a Random Occurrence Square, pick up a Random Occurrence Card adn follow the instructions on said card (see bellow)
Finish:
When you reach the end of the board, you must roll an exact number in order to win. If you roll more than the amount nessissary, you must move backwards the excess amount rolled
Enjoy, and Best of Luck
Random Occurrence Cards:
Posative:
- You write a song that saves the universe. Roll again.
- You discover the meaning of life, the universe and everything. Its 42. Roll again
- You set up a mildly successful restaurant at the end of the universe. Roll turn.
- Your time-machine antics gets you an A on your history exam. Roll again.
- You prevent a robot uprising…for now. Roll again.
- You successfully slingshot around a Black Hole to gain distance. Move forward 6 spaces.
- You brought a sports almanac with you back to the 1950s. A couple well placed bets get you ahead in life. Move forward 6 spaces.
- You respond to a newspaper advertisement looking for someone to travel back in time with. Safety was not guaranteed. Move forward 4 spaces.
- You dial in the wrong coordinates and overshoot you mark. Move forward 4 spaces.
Neutral:
- You encounter a small rodent that can predict the weather. Jump to the closest loop.
- You decide to help a group of soldiers in mech suits fight some weird jellyfish aliens. Jump to the closest loop.
- A blue telephone box hits the side of your ship, knocking you into a Wormhole. Roll to see which Wormhole you emerge from.
- You encounter some sort of Star-Gate. Turns out it’s just a wormhole. Roll to see which Wormhole you emerge from.
Negative:
- There is an issue with your ship’s neutron flow. You must reverse the polarity. Move backwards on your next roll.
- A man in blue spandex flies around the world in reverse. Move backwards on your next roll.
- You must return to the 50s to be your father’s wingman. Miss a turn.
- You must return to the 60s to retrieve your mojo. Miss a turn.
- You discover a scary book which sends you back to medieval times. You fight zombies. Miss a turn.
- You are visited by the 3 ghosts who try and convince you that Christmas isn’t so bad. Miss a turn.
- You realise that fly you stepped on earlier has led to the world being run by lizard-people. Move back to beginning of current timeline.
- A muscly Austrian man asks you if you know a Sarah Connor. You decide to take a different route. Move back to beginning of current timeline.
- You discover this timeline leads to a future where the world is inhabited by intelligent talking apes. You scream “Damn you all to hell” and move back to beginning of current timeline.