TOMCCREATIVE

Interactive Digital Media

Reintroduction

Going forward this blog will be about my time studying Interactive Digital Media, in particular the Front End Development module. I will be tracking my progress over the semester and uploading updates as the where I am with college practicals. Stay tuned for more…

The Redestination Paradox Stage 9: Final Presentation

You are a Time-Traveller attempting to make your way home, however your direct timline has been broken by a Black Hole. You must navigate your way through Branching Timelines, Wormholes and other Random Occurrences in order to return to you original timeline. Good Luck Traveller… Needed to Play: 1(+) player counters 1 dice (D6) Roll…

The Redestination Paradox Stage 8: Playtest no.4

Going through the forth stage of playtesting one thing became very clear:The Infinite Causality Loops and the Random Occurrence cards are brutal.              Infinite Causality loops: Players would regularly get trapped in a loop for several moves causing a boring, repetitive rolling phase. My solution is to allow a player to leave the loop should they…

The Redestination Paradox Stage 7: Add Multi-Player

This game has been designed from the beginning to allow for the easyaddition of multiplayer. The main change is the addition of one rule: Once a player has gone down a timeline, another player cannot enter the same timeline unless they are put there; either by a Wormhole or by a Random Occurrence Card. This…

The Redestination Paradox Stage 6: Playtest no.3

Round 3 of playtesting went quite well. A few more issues came to light. Board Design: The board design was well liked, however the patterns of light distracted too much from the play area itself. The solution to this will be to work with the opacity of the background image while reducing, but not dulling,…

The Redestination Paradox Stage 5: Add Story

After a few weeks of thinking, I have finally come up with a title for my game: It is a play on the term Predestination Paradox, also known as a Casual Loop; which is a loop in which the time-traveller has caused an event in the past that becomes the reason for them traveling back…

The Redestination Paradox Stage 4: Playtest no.2

The second round of playtesting went well. A couple more issues came to light following the expansion of the board. Imbalance in difficulty level: The larger board made for a longer and more interesting game, however there was a major imbalance in difficulty  the timelines containing Infinite Causality Loops and those simple containing Wormholes. I…

The Redestination Paradox Stage 3: Add Rules

After addressing the issues raised in my last playtest, I opted to expand the board from A4 to A3. This allowed me to introduce more timelines, increasing the possible directions a player can take. This will also allow for more variants when multiplayer comes into play. I also added in Random Occurrence Cards based around…

The Redestination Paradox Stage 2: Playtest no.1

The first round of playtesting went well. A few issues came to light:               Wormholes Due to the lack of wormholes on branching timelines, there was an imbalance of risk between taking a path containing a wormhole and one containing a loop. The solution was to add extra wormholes to the branching timelines in order…

The Redestination Paradox Stage 1: Single Player

You are attempting to return to your time, however the timeline is broken;You must navigate through multiple alternative timelines, wormholes and infinate causality loops in order to reach your original timeline.Good luck traveller. Needed to play: 1(+) player counter(s) 1 dice (D6) Rules Roll to move: You may move forward or backwards. You may move…


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