This game has been designed from the beginning to allow for the easy
addition of multiplayer.
The main change is the addition of one rule:
- Once a player has gone down a timeline, another player cannot enter the same timeline unless they are put there; either by a Wormhole or by a Random Occurrence Card. This does not apply for the first timeline split (directly after Start).
It is now a race to see which player (up to 6) can reach earth and the original timeline first.
I have also amended the Random Occurrence Cards to make them more balanced (see below). The aim of this was to remove some of the punishing difficulty of the cards, allowing for a greater element of change in the game.
I will be entering my final phase of playtesting from here.
Amended Random Occurrence Cards:
- There is an issue with your ship’s neutron flow. You must reverse the polarity. Move backwards on your next roll.
- A man in blue spandex flies around the world in reverse. Move backwards on your next roll.
- You encounter a strange man claiming to be a doctor. He waves his hands around for a bit. Move backwards on your next roll.
- You must return to the 50s to be your father’s wingman. Miss a turn.
- You must return to the 60s to retrieve your mojo. Miss a turn.
- You discover a scary book which sends you back to medieval times. You fight zombies. Miss a turn.
- You are visited by the 3 ghosts who try and convince you that Christmas isn’t so bad. Miss a turn.
- You respond to a newspaper advertisement looking for someone to travel back in time with. Safety was not guaranteed. Miss a turn.
- You encounter a small rodent that can predict the weather. Jump to the closest loop.
- You decide to help a group of soldiers in mech suits fight some weird jellyfish aliens. Jump to the closest loop.
- You decide to help a German Redhead raise the money to save her boyfriend from the mob. Jump to the closest loop.
- You realise that fly you stepped on earlier has led to the world being run by lizard-people. Move back to beginning of current timeline.
- A muscly Austrian man asks you if you know a Sarah Connor. You decide to take a different route. Move back to beginning of current timeline.
- A trashcan with an egg-whisk screeches the word “exterminate”. You decide to take a different route. Move back to beginning of current timeline.
- You discover this timeline leads to a future where the world is inhabited by intelligent talking apes. You scream “Damn you all to hell” and move back to beginning of current timeline.
- A blue telephone box hits the side of your ship, knocking you into a Wormhole. Roll to see which Wormhole you emerge from.
- You encounter some sort of star-gate. Turns out it’s just a wormhole. Roll to see which Wormhole you emerge from.
- You discover what looks like a tv remote crossed with a digital clock. You decide to press a button, sliding you into a new dimension. Roll to see which Wormhole you emerge from.
- You encounter a greasy-haired Englishman claiming to be a Norse god. His waves a glowing blue box at you, throwing you into a wormhole. Roll to see which Wormhole you emerge from.
- You write a song that saves the universe. Roll again.
- You discover the meaning of life, the universe and everything. Its 42. Roll again
- You set up a mildly successful restaurant at the end of the universe. Roll turn.
- Your time-machine antics gets you an A on your history exam. Roll again.
- You prevent a robot uprising…for now. Roll again.